Welcome to Wildeep's Illuminations, a blog of imagery and rumination, fresh from the desktop of Ben Mitchell.
Monday, 27 July 2009
Wallow
Some of the time, wallowing around doing nothing in particular, can be the most productive thing you can do. Learn from it; grow. Become all that you can be - through inaction - as opposed to striving to become all you want to be - through action.
And don't worry, the world will still be here when you return from this hiatus.
Labels:
art,
doodle,
game,
game gods,
landscape,
mojo,
production,
time management,
writers block
Sunday, 19 July 2009
Nasal Naval Combat Games Designer
A clear exposition of how a games designer - when inverted - can be employed in almost any fictional naval engagement as a battering ram - holing your adversaries beneath the water line and rapidly spreading terror through the ranks of any opposing fleet.
Although most games designers will do, this tactic will be most effective when the pointy-nosed variety are employed.
Although most games designers will do, this tactic will be most effective when the pointy-nosed variety are employed.
Monday, 13 July 2009
Wednesday, 8 July 2009
Inscrutable Squares
When your games design mojo is at it's lowest ebb, and you can't think of anything particular to do on the development, even while despairing at how far from complete the game still is, I find it useful to draw small, square-shaped diagrams - whether of non-linear level progression pathways, super efficient rendering strategies or simply of how I plan to eat at lunchtime.
The point is to make them as intriguing and cryptic as possible. By creating such a square and filling it with inscrutable squiggles, you will soon emerge with a fresh sense of purpose and direction, ready to forge ahead with a production that will undoubtedly exceed the very boundaries of gaming avant garde.
Thursday, 2 July 2009
Newtonian Voracity
There are many things worse than being smacked on the noggin by falling fruit while dozing under an apple tree - no matter how apocryphally. An infestation of small, round, overly voracious bipedal mouth-creatures is just one of them.
By analogy, this diagram shows everything that is wrong with the burgeoning casual games market sector - scribbly, unclear, demanding of nothing but mediocrity and threatening to swallow up all that we hold dear.
Clear out of my orchard, you lousy varmints!
By analogy, this diagram shows everything that is wrong with the burgeoning casual games market sector - scribbly, unclear, demanding of nothing but mediocrity and threatening to swallow up all that we hold dear.
Clear out of my orchard, you lousy varmints!
Labels:
art,
casual gaming,
conspiracy,
doodle,
game,
game gods,
newton,
physics,
sketch,
tree
Subscribe to:
Posts (Atom)