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Showing posts with label studio management. Show all posts
Showing posts with label studio management. Show all posts

Wednesday, 2 September 2009

The Mythical Work From Home


I miss my old office. True, the roof was a bit leaky, but the furniture was comfy and the air conditioning was simply sublime.

Friday, 26 June 2009

Argh! Trigonometry, Alison & Accident Book

Whenever you find yourself doing anything involved with trigonometry during the development of a 3d game, a little alarm bell should sound at the back of your mind - could you accomplish your aims more elegantly and efficiently by the application of a few vector cross and dot products? usually the answer is yes, and you should dump all those mouldy old atan2()s like a hot air balloon dropping sand bags.


Make sure your inappropriate over-reliance on trigonometry is properly recorded in the office accident book, and then move on. Don't look back - a nasty little trig fairy is lurking back there, just waiting for an opportunity to trepan your canoodle with a rusty old funnel-cap.

Tuesday, 23 June 2009

Slings and Arrows of Financial misfortune

Today we will be looking at safeguarding your company's future in these uncertain times:



This diagram clearly shews a small dev studio admirably prepared to cope with the worst the Credit Crunch can throw at it. Provided you are able to rope the staff together tightly, you should be able to construct an overarching defensive shell - large and tough enough to shield the whole organisation from even the worst slings and arrows of outrageous financial fortune, whilst remaining sufficiently agile to cope with the most tortuous of your clients' caprices.