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Monday, 14 September 2009

Errors in Scale



It is easy to confound the fruit with the tree - then a fruit bowl becomes a tree bowl.

It is easy to mistake a mole cricket for a giant, killer bug-beast from mars then your wildlife documentary becomes a schlocky b-movie.

It is easy to pretend your bath-water is the ocean, then you might be swept away to who knows where?

Perhaps size isn't everything, but it should be regarded as a vital consideration never the less.

Wednesday, 2 September 2009

The Mythical Work From Home


I miss my old office. True, the roof was a bit leaky, but the furniture was comfy and the air conditioning was simply sublime.

Friday, 28 August 2009

Spirals



It is amazing how little use is made of spirals in computer games, they are really useful shapes - they can iteratively cover a 2d surface from a starting point in all directions quite evenly while still only having one growing tip, and they have an intrinsic beauty that is all their own.

Friday, 14 August 2009

Outlook



The more things change, the more they stay the same.

Sunday, 2 August 2009

Pots & Pachyderms

What is it that games designers have against pots? Why must they be destroyed? Such violence has already pushed the pygmy pot hippopotamus over the edge of extinction, and the teeny tinpot elephant (illustrated) is only holding on in the backdrops of a few of the older, pre-rendered point-and-clickers with their detailed but totally un-interactive scenery.



Perhaps the games designers are in cahoots with the archaeologists; who, as a profession, are well known for never deigning to deal with a pot that has not first been reduced to tiny, cryptic fragments.

Or perhaps all it takes is one very influential games designer (who should know better) to set a bad example, and all the others follow along, like unthinking little sheeple...

No matter! Pots, and the rich biota they support, deserve better treatment from modern game developers.

Monday, 27 July 2009

Wallow


Some of the time, wallowing around doing nothing in particular, can be the most productive thing you can do. Learn from it; grow. Become all that you can be - through inaction - as opposed to striving to become all you want to be - through action.

And don't worry, the world will still be here when you return from this hiatus.

Sunday, 19 July 2009

Nasal Naval Combat Games Designer

A clear exposition of how a games designer - when inverted - can be employed in almost any fictional naval engagement as a battering ram - holing your adversaries beneath the water line and rapidly spreading terror through the ranks of any opposing fleet.

Although most games designers will do, this tactic will be most effective when the pointy-nosed variety are employed.