I thought I’d try putting the slides up here. The text probably isn’t coherent enough, but the main point of the talk was to look at how much character you can add to a game object just by making their eyes move as if they are conscious of their surroundings.
Welcome to Wildeep's Illuminations, a blog of imagery and rumination, fresh from the desktop of Ben Mitchell.
Monday, 28 September 2015
Eyeball Manager Talk
I presented a short talk on writing an eyeball manager in Unity3d to the Brighton Unity Usergroup - http://www.meetup.com/Brighton-Game-Collective/
I thought I’d try putting the slides up here. The text probably isn’t coherent enough, but the main point of the talk was to look at how much character you can add to a game object just by making their eyes move as if they are conscious of their surroundings.
I thought I’d try putting the slides up here. The text probably isn’t coherent enough, but the main point of the talk was to look at how much character you can add to a game object just by making their eyes move as if they are conscious of their surroundings.
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