I thought I’d try putting the slides up here. The text probably isn’t coherent enough, but the main point of the talk was to look at how much character you can add to a game object just by making their eyes move as if they are conscious of their surroundings.
Welcome to Wildeep's Illuminations, a blog of imagery and rumination, fresh from the desktop of Ben Mitchell.
Showing posts with label space ribbon. Show all posts
Showing posts with label space ribbon. Show all posts
Monday, 28 September 2015
Eyeball Manager Talk
I presented a short talk on writing an eyeball manager in Unity3d to the Brighton Unity Usergroup - http://www.meetup.com/Brighton-Game-Collective/
I thought I’d try putting the slides up here. The text probably isn’t coherent enough, but the main point of the talk was to look at how much character you can add to a game object just by making their eyes move as if they are conscious of their surroundings.
I thought I’d try putting the slides up here. The text probably isn’t coherent enough, but the main point of the talk was to look at how much character you can add to a game object just by making their eyes move as if they are conscious of their surroundings.
Monday, 6 October 2014
Space Ribbon reveal
I've been messing around with an idea for a procedurally generated racing game: One player (can be AI) flies a spaceship which vomits racetrack out of its rear end as it zooms through space. The other players drive along this road and try and catch up!
The prototype is producing some really fun, vertigogenous courses. It will probably work best as quick-fire races 1-2 minutes long with scoring done over several races.
Anyway, here's a video of 4 AI drivers chasing me down:
Not sure when something playable will be available - it has some rough edges, no scoring, no sound and I need to attend to the graphical styling before unleash it, too.
Watch this space, but don't hold your breath! :-P
The prototype is producing some really fun, vertigogenous courses. It will probably work best as quick-fire races 1-2 minutes long with scoring done over several races.
Anyway, here's a video of 4 AI drivers chasing me down:
Not sure when something playable will be available - it has some rough edges, no scoring, no sound and I need to attend to the graphical styling before unleash it, too.
Watch this space, but don't hold your breath! :-P
Labels:
game,
game dev,
game gods,
proc gen,
procedural,
racing,
space ribbon,
unity
Subscribe to:
Posts (Atom)
