In the meantime I have tried to do Ludum Dare a few times, working at home, on my own, but I never get close to a finished product in the time allowed.
So it was great to sign up for Kiwijam 2014 - they set up a maker space in Auckland University and did a great job of organising stray individuals like me into teams ready to attempt the impossible - make a game in 48 hours!
|Kiwijam maker space - humming with energy on Sunday afternoon, as the clock ticks down - will we get our games done?|
My team decided to use Unity3d - such a good tool for rapid prototyping - and eventually we went with the idea of doing an RTS game about creating and defending caravan trade routes, and although we didn't have time for graphical niceties, or game structure, we did get the game engine functional within the time limit.
|Screenshot from the version of Caravan Defenders presented at the end of Kiwijam.|
I've published the game on itch.io for anyone who would like to mess around with the system. There is no way to win, unfortunately.
|Click here to play!|